Beyond awesome | 越而胜己

The ludology-narratology debate has been a great debate across the games studies history. While the term ludology sometimes refers to Game Studies itself, but when talking about the debate, ludologists tend to focus on the winning conditions and playing rules when designing a game, and to the contrary, narratologists tend to focus on the storyline. Thus, ludologists suppose that games should be studied as a different subject from novels, but narratologists suppose using the same methods as studying films and novels.

Personally, I think I am a ludologist. A game is so different from novels since it enables players to interact with it, while novels and films are only one-way information transmission. It is the interactions that make games different. Since people are going to study interactions in this game, how can they study it like films?

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